We still haven't developed the items yet, but I already got the stats planned.
The currency is "KGC" (KuruckiGunZ currency), which are worth $1 = 1KGC
ATM, only one of the main k-style weapons and a set:
Donor's Shotgun+: (2 KGC)
13 dmg, 750 delay, 6x6 clip, 5+ HP and AP and +5 weight.
Donor's Shotgun: (1 KGC)
12 dmg, 750 delay, 6x6 clip, 5+ HP and AP and +5 weight.
Donor's Sword: (1 KGC)
27 dmg, 250 delay, 5+ AP, +% weight.
Pillow (paddle-like): (1 KGC)
24 dmg, 300 delay, 5+ HP and +5 weight.
Red Queen (large sword): (1 KGC)
35 dmg, 400 delay, 5+ HP, and +5 weight.
Donor's Dagger: (1 KGC)
25 dmg, 190 delay, 5+ AP and +5 weight.
Donor's Jacket: (2 KGC)
10+ HP, 10+ AP, +5 weight.
Well, that's it for now.
If you got any suggestion, go to the Suggestion forum please. Help really appreciated.
The currency is "KGC" (KuruckiGunZ currency), which are worth $1 = 1KGC
ATM, only one of the main k-style weapons and a set:
Donor's Shotgun+: (2 KGC)
13 dmg, 750 delay, 6x6 clip, 5+ HP and AP and +5 weight.
Donor's Shotgun: (1 KGC)
12 dmg, 750 delay, 6x6 clip, 5+ HP and AP and +5 weight.
Donor's Sword: (1 KGC)
27 dmg, 250 delay, 5+ AP, +% weight.
Pillow (paddle-like): (1 KGC)
24 dmg, 300 delay, 5+ HP and +5 weight.
Red Queen (large sword): (1 KGC)
35 dmg, 400 delay, 5+ HP, and +5 weight.
Donor's Dagger: (1 KGC)
25 dmg, 190 delay, 5+ AP and +5 weight.
Donor's Jacket: (2 KGC)
10+ HP, 10+ AP, +5 weight.
Well, that's it for now.
If you got any suggestion, go to the Suggestion forum please. Help really appreciated.